Tuesday, 9 February 2016
Saturday, 26 September 2015
The story feels much more well-structured than that of the previous two games. There is a better progression, and the villages and areas to visit felt more interesting to me. Unlocking new jobs at different points also brings some new mechanics to explore as the game goes on. On top of that, I did not get lost as much as in the previous games. The game almost always gave me enough information that I could find the next location even when having to search the world map.
Sunday, 7 June 2015
I played the first game on the iPad, which is a few versions after the original NES version. Through those versions of the game, the artwork has been remade as well as improvements of the music and sound. While doing this, the translations have been redone as well. The original game had bugs that made some spells useless and those are also fixed in later versions.
Some extra content has been added somewhere along the way. For those who would like to have something grind for after beating the game, there are four four large dungeons (one for each crystal) that become unlocked during the game, containing bosses from the other games in the series (as well as the boss music from those games during the encounters). Near the end of the game another even harder dungeon is also unlocked.
The iOS version is generally pretty good. The touch interface can be a bit annoying when trying to walk in certain areas. It is quite easy to put the finger down in a way that sets the character off in a different direction than intended. It might not feel like something that can affect a game like this, but there are places where you do not want to walk more steps than you have to or walk on the wrong tile. There is a resume feature that lets you just close the app and then resume where you left off later which is very nice for this format.
This first game gives you four character slots, and you can choose freely among six classes for all positions. At first I started with the suggested setup of Warrior, Thief, White Mage and Black Mage, but found that I did not really enjoy the touch interface too much when it came to spells. Thus I restarted and rerolled the group as Warrior, Warrior, Monk, and White Mage. This is the group I then played with until the end.
Story-wise, the game is pretty simple. Visit the four crystals one by one and slay the boss that is tainting it, but the end of the game actually has a semi-nice twist to it (even though it does not really occur until the last boss explains his motives). Even though you have a map to explore, that gets bigger as more modes of transportation unlocks, there is most of the time a string of specific things you have to do to unlock the next thing and so on. It could be me, but there were a few times in the game where I was left not knowing where to go next. Having a little more patience exploring might have given clues, but some of them seemed a little bit far-fetched and I guess I felt more like progressing the story than trying to find out where to go. At those times I used one of the game guides that can be found via Google.
With this version, and my group setup, the game was not very hard at all. I am guessing the game has been made easier since the NES version, especially since you can save anywhere, but I am not exactly sure. My first group wipe happened at the end of the game, at the end boss, after which I teleported out and ran through the dungeon once more to get that extra grind to beat him.
My save file from just before the end boss says 17 hours, where the characters were all at level 54. After beating the game I spent about four hours on the extra content, clearing out the four bosses of the earth dungeon and two of the bosses in the water dungeon. After that it became clear I would have to grind more, as the two last bosses in that dungeon (optional order) owned me at level 58. I might get back to clear them out at a later time, but I was more interested in going on to the next game!
So to sum it up, the classic game where it started, is addictive in its own way. I liked grinding through it but found exploring the overworld a bit boring. A story was at least there keeping it interesting even though it is less advanced than what we are used to nowadays. I am glad I have finally played and beaten this game and I will return with my thoughts on the next game from the NES era of Final Fantasy games shortly.
Recently, I picked up my Nintendo DSi again after a few years and realized I was pretty close to the end of the Final Fantasy III remake. I finished the game, and suddenly felt this urge to play another Final Fantasy game. Around the same time, I started taking the bus to work, so I got the first Final Fantasy for the iPad to play while traveling. Thus it began... I just could not stop there, so I went and got that Playstation Vita I have been needing to be able play the PSOne remakes and continued with the second game. As I was completing the fourth game this weekend and started looking towards Final Fantasy IV: After Years, I realized I have been neglecting my blogging.
That is why I am now starting a little blog series to follow my progress. I will play through each of the games in the main series at least until the story has been played through. If I feel inclined, I will continue on some of the bonus content available, otherwise I will just move on to the next one. Hopefully, I will get through a few of them before life reprioritizes things!
As a little background, my Final Fantasy started on Gameboy back in the days with Final Fantasy Legend. I remember making it to the final boss and failing and never really finishing the game. It is one of the tragic game memories of my child-hood. Nevertheless, it got me hooked and interested in this type of games. Despite my interest, I played games on the PC most of the time after the NES/GB era, so I missed out on several related games except for VII, but it hit at a time when it did not fit very well into my life. Later, once I got my Xbox 360 and a game called Lost Odyssey, I rediscovered my love to that genre though. So when Final Fantasy XIII came out, I got the Playstation 3 version and played it all the way through, not finishing until I had the 100% platinum trophy. That is when I beat my first Final Fantasy game. Hearing a lot of good things about certain other games in the series, and seeing that there are remakes of these games for current platforms, I could no longer avoid going back to play the games I missed, so here we are!
Friday, 28 February 2014
Contrast is a cute but short game downloadable through the Playstation Store. I have not checked for which other platforms it is available, but my version is for the PS4. The game revolves around a girl and the people close to her. You take the role as her friend that no-one else seems able to see. No-one else in the world but the girl seems to be visible to you either, except for when a light source shows their shadows on a wall.
Shadows is the key word of the game, since the character you are controlling can shift between existing in the 3-dimensional world and existing as a 2-dimensional shadow on the wall. Whenever you are a shadow, other shadows will hold you up or block you which leads to most of the puzzle solving in the game. By directing spotlights, jumping on moving shadows and placing boxes between a light source and a wall, you can create ways of getting across gaps and climb up to balconies far up.
All in all it is a casual problem solving game where few puzzles gave a lot of trouble. Most of the time there are not that many options and you can often easily see how you are supposed to get up to a place. Some jumps can be a bit tricky where you have to switch between 2d and 3d in the air, but a couple of attempts should get you there.
There is a light (pun intended) story-telling going on, but mostly what will get you through the game is the mystery of what is reality and what is not. Are you a fiction of the girl's imagination as the other shadows seem to think? If you are, why can you affect things in the world of the little girl?
All in all a nice little game for those who like some casual problem solving and some cool tricks with perspectives, but do not expect a game that will last for several hours.
Sunday, 16 June 2013
The enemies are mostly as enemies usually are in this type of game, behaving the same way from fight to fight and repeating the same phrase as each other quite often. From time to time combat has also has a few quick-time elements, where one has to press the right buttons that show up on screen. These events are pretty basic and most of the time it is the same button that is used.
The game was a slow-starter for me. It took me a quite a while into the game before I discovered that I had gotten a bit more immersed into the story and scenery. After that I really enjoyed it though. The side-characters to me felt a bit shallow from time to time, and a bit stereotypical. It happened a couple of times that a character would be emotional about something, after which he/she suddenly just changes his/her opinion without a good reason just because of a trivial comment from another character.
Advancing in the game world is pretty linear, without many possibilities to explore off the path. There are some optional tombs that add a bit of problem-solving to the game though. They take the form of using different mechanics to try to reach a treasure. These are pretty fun breaks from the normal gameplay, but do not bring anything more to the actual game.
All in all I liked the game, despite it not being a totally unique game. It still had a good feel to it and some bits and pieces here and there that differentiated it from other similar games.